Going right reveals a second room for this section and a particularly curious bookshelf. We now have gloves! Use the second electrical panel and redirect power to the jellyfish exhibit. Click the left one. Switch to the dark dimension to reveal a symbol telling you to swap the sun and moon. Do you want to have the best experience of this visit? Left to right: #12 fish (upper right circle), #50 fish (lower left), #34 fish (lower right), #87 fish (upper left). After that, we splash the urine onto the center of the shelf before flicking back to the false reality to move the projector over the shelf and turn it on via the button. Jonah waits inside, now with an insect head. Solving the picture puzzle on the opposite wall reveals a key. After entering, we flicker back to the true reality, seeing another nynchkuddy in a form of stocks. Leaving the room and going into the insect room, we can use the puzzle solution paper to tell us the button sequence. A puzzle pops out from below the cage. Specifically another shark tooth, a bottle with water, a puzzle hint, and a book entitled "Creatures of The Deep". This item will only be visible to you, admins, and anyone marked as a creator. At that horrifying realization, we go to the reef room to solve the puzzle of where to move the fish. Returning to the fish room, we give another bottle of water to the creature who gives us a hint for a future puzzle. Unlock the five letter cabinet with the code DYING that we saw earlier. Immediately inside is a ferocious, carnivorous plant reminiscent of Audrey II. Welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2387077042, Talk to the guy in the ticket booth and give him the ticket in your inventory. Ignoring the sound, we examine the "Amazing Plants" book briefly before moving right inside this section where we can see two chains with rings at the end. Pan left three times and enter the projector room. Inside is a statue whose placard says "I See You". The manhunt to find him took months and after his capture, he was hanged to death. Overview; Cheats & Hints; Questions; Videos; Developer: Fm-studio; Publisher: Fm-studio . Use the piece of paper on the slot at the top. Taking a photo of the one not obscured, we head into the hallway and go right to the skeleton next to the owl door. We add new games every day and only the best games! Feed the heart to the lizard, get, Repeat one final time. Time to see what else this camera can do. Using our photo from earlier, we can put the stakes in their designated holes. In dark dimension, pan left and press the upper right symbol three times (as shown on the piece of paper). Returning to the fish skeleton room, we play the designated colored bones in the order we saw the jellyfish flash. Entering the building, we see a man working the ticket booth who asks if Mr. Larson would like a ticket for the cost of a dollar. We can only take three at a time, and they must be returned if we are to take others. Return to the room where Jonah Thompson sat and use the key to unlock the door and go inside. Valve Corporation. After putting back our saw, we take the sickle, the knife, and the bronze key with a large circular ring. Choose the fish shown in the hint with the top button (should need to press twice) then press the bottom button three times. Press the buttons to hammer the eye sticking out from the jug. Interacting with the nynchkuddy hiding under the carpet, it tells us that it can't leave due to being watched through the painting. Returning to the kitchen and heading right to explore further in the room, we can inspect a cookbook which reveals the snack consists of a sole ingredient; a rat (or as the recipe states, "the freshest meat from your pantry"). Retreating to the tool room/janitor's closet, we take the gloves and use them to collect the tentacles from the bowl on the floor. Use the bucket to collect some of the liquid dripping from the plant and get. Pan left again and read the poster on the left for. von. Feeding it the tentacle causes it to digest it and excrete it for us to collect. Bravo, wish there were guides like yours for the other two games in this series that are available on steam; maybe then I'd be able to get the no hints achievements in them too. Underneath the crane drawing is the exhibit map. Refer to the recipe book for the solution. As he exits, he confidently declares that he'll be able to stop Ruth. Retracing our steps, we begin to head left and stop at the table Jonah was feasting at (his seat now empty). Placing the dish inside the oven, we cook the rat according to the recipe. Pulling out our pocket watch, the machine dinging once more before moving aside to reveal a secret passage. Placing the sheet over another statue again gives us the solution to the projector puzzle. He wants a glass of wine. RongYuigh. Move the gears with the buttons on the sides and the button on the gear to confirm. Taking the dagger, we stab the mandrake and take what seems to be a pear. Above Jonah's table in the hall, we take the sun painting and inside the kitchen area, we take the moon painting. Go to the aquarium where the crab had a key and we drilled a hole in the tank. ! Round 1: move diagonally left down twice, shield off the two slots around you. Press the red button to switch it on. Returning to the hall, we go to the far left once more and use it to cover the face of the Aztec statue that the seated woman is terrified of. Returning the bird to Abigail, she gives us a key as a reward. Moving right down the hall and into the plant room, we change to the false reality and under the secondary room to the right. When arranging the projector properly is done, the bottom right cabinet opening disappears, giving us a silver key and a flute. Going inside the artifact room, Mr. Larson comments on the smell of pee briefly. This fills him with regret and a feeling of cowardice that he did not free the nynchkuddys. Werbung. Before he vanishes, he tells us that the guard will kill us. By bidding in an Equip-Bid auction, you are legally bound to be charged for Weltraum won items and are agreeing to remove them from the auction Lokalitt. Placing our two gears within, we learn that we don't have enough gears. Returning left and entering the room with the kitchen symbol, we can open the cabinet with our key to procure a bottle of wine,some sweetener, andanother lost book. Use the camera on the table the boy is sitting at for a 2x3 symbol combination. Opening it shows that we are missing several books from the shelf. Using the photo, we can properly arrange the previously hidden symbols in order. Forgotten Hill Disillusion, the 4th chapter of Forgotten Hill main story, is a first-person point and click game with a horror and grotesque atmosphere, focused on solving puzzles and riddles in order to discover the secrets of the disturbing town of Forgotten Hill. Zoom in on the machine to start a puzzle. Walking back down the hall all the way to the right, we place the map on the angler fish's tank. On the door's left is a puzzle where we need to make all the eyes open. Upon entering the room, we can see the monster sculpture the symbol is designed after. Clicking on it repeatedly allows a key to be freed from behind it and quickly collected. We're missing something, though, so we leave. Going once more to the music room, we place the flute into a statue's hands. Rearrange them to match the symbols under the skulls painting: Use the camera and look under the paining to find a red X. Returning to the true reality, we can now see symbols telling us to switch the sun and moon. Upon conclusion, we get an axe and use it immediately to obtain a human fetus from the tank on the left of the room. Returning to the hall and moving right, we enter the door with an owl symbol. Solve the puzzle with the picture in the janitor's closet. Sometimes I feel like lately the practice of making a through written guide for a game has started to die out. Using the paper, we can solve the machine on the right side of the room. Fourth nynchkuddy freed! Changing to the false reality again, we use the garden scissors to sever the pumpkin from its vine and stuff it into our inventory. When it attempts to eat the chicken, the painting behind it laughs mischieviously and the food disappears. Talk to the man (Jonah Thompson). We return to the hall and venture right to the practice room, directly to the right of the sculpture holding the bowl of blood. The solution is to point all six swords to the centre. This book, entitled "Forgotten Hill Museum Sculpture Collection", gives us information on all of the sculptures we've seen thus far and those we've yet to see. Round 1: move right, move right down, shield right up up, move right up, shield left down, shield right up, shield left down down. Exiting the room and heading right, we head to the skeletons in the hall. Also, I'll call the two dimensions light and dark. Use the bowl on the generator and flip the switch to restore power. Enter the door to the music (guitar) exhibit. After it falls to the floor, a photo is revealed and we add it to our inventory. Going through the motions once more, the only differences this time are an emerald and our final red card. Back to the kitchen we go, placing the rat on the saucer next to the bottle opener and then taking the whole affair and stuffing it into our inventory. Forgotten hill STEAM bilibili 01 ! Doing such caused the victims do sing or play instruments for him without being able to stop due to muscle stimulation and literally died by making music. Using the clue the caged creature provided us and common sense, the ticket to the last wing of the museum is ours! ZU VERKAUFEN! Enter and speak to Abigail Blumenthal for the next round of The Devil's Game. Noting this, we head to the first sub-floor. The task at hand is to save 20 children who are trapped throughout the museum. Using the pincers on the chain allows the door to be opened and the power room to be accessed. Official Walkthrough - Forgotten Hill Disillusion: The Library Forgotten Hill 11.3K subscribers Subscribe 1.3K Share 245K views 3 years ago Part one of Forgotten Hill Disillusion. Round 3: move right down, move right, move right down, move down, shield up. Taking the pickaxe from the hands of the scuplture in the left room of the floor causes us to be stared at by a pair of human eyes. The proper solution gives us a small scuplture with a final symbol for our projector. Look through the camera to see 5 numbers: II, 3, 7, V, 9. This contains the music score for the final statue (the music stand) in the music room. We take note that it's missing some teeth for later on. Back in the owl room, we have the solution to the safe immediately to the left of the mechanical owl with us on our camera. Zoom in on the cabinet on the right and use the piece of paper for the correct sequence. Now we can input our buttons into their designated sections, which causes a door to be lowered from the ceiling. Changing to the true reality, we can finally open the door that's been evading us for so long. Zoom in on the code on the desk. We insert the fuse into the control panel to the right of the jellyfish room and move on to the other control panel to the right of the fish room and divert power to the left, transferring it to the jellyfish room control panel. forgotten hill disillusion: the library written walkthrough. This is a hub area for the entire museum. This is a solution for a later puzzle. ! There are four statues here which change pose each time they're offscreen. Solution: 6 lights = V+I; 4 lights = V-I, 8 lights = V+III, 10 lights = V+V, 2 lights = I+I. When finished, its terrifying visage it spooks the horned ravens, causing them to leave behind a socket wrench. Exiting the flower room, we take the camera out and solve the other skeleton positioning puzzle. Pan left, switch dimensions, place the now. Taking the pincers again, we return to the Flora and Fauna wing specifically the left door at the end of the hall that we first met Abigail in. Use the scalpel on the creatures red/green lights to get two. Take a photo for future reference. Open the lower cupboard with the key and take the. ! Heading once to the right, we inspect the angel statue blocking the door and learn that it's too heavy too move by itself and the wheels on the cart it's on are rusted. Follow all the 'correct' doors. On the desk is another paper with a puzzle solution. Pan right again and use the camera on the picture here to see three sets of rotations: clockwise once, anti-clockwise twice, clockwise twice. Changing to the false reality briefly and then the true reality once more, we go all the way to the right of the hall and enter the left room. Type 12 into the numbers display and press the top right button to move the #12 fish to the far left slot. I assume you know your way around the museum by now, so I'll be brief. Going to the far right of the hall to the fossil room, we enter it and realize that in the true reality we cannot enter the left room where the fossils themselves are stored. Placing the cheese in the trap, we exit the room and return to find the bloody, mangled corpse of our rat. Arriving at a pile of bones, we collect the mushrooms at their center. Use the combination we found in Gustav's office to open the compartment. Keep switching between screens until you run into him again. Use the camera on his coat pocket to see a diamond. Pan right to the last room and input the statue combination into the pillar. It must be done in one motion without lifting the mouse key. Tucked away inside are peices of the missing fossil, waiting to be reassembled and put away in their proper space inside the fossil room. Use the sun/moon face on the poster in the background. Enter the room with the mouse hole (it's next to the library). Returning to the beetle room, we now have the solution to the letter puzzle below the fetus. Pan right to the end enter the fossil exhibit. Upon unlocking the drawer, we receive a sharp pencil. Some of the puzzles are on the difficult side, and a few of them are interlinked (one puzzle must be solved in order to solve another one). Unfortunately, the key is attatched to a sea snail and as long as it is alive, we cannot obtain the key. Play the bone xylophone according to the jellyfish colour sequence: blue, red, yellow, green. By clicking View Page, you affirm that you are at least eighteen years old. The solution to this puzzle is the eyebrows on the skulls previously mentioned: middle/middle, up/down, middle/up, down/down, up/up. Using every number token to solve the machine's math problem opens the box to give us our final card. I think it's by weight: Exit and enter the other room (Gustavs office). Take it back for the. A total of fourteen nynchkuddys freed! Proceeding to the first room on the right, we open the left door with the book symboland step inside, revealing rows of bookcases lining the two rooms within. We continue the saga of Mr. Larson as he continues his quest for the truth, returning to the cursed place where reality exceeds nightmares. Switch to light dimension and go to the lizard room. She "died by hanging", assumedly not by her own hand. Now the door to the chute is open and the last nynchkuddy can escape. Ask your Forgotten Hill Disillusion: The Library question for Android and get answers from real gamers. After placing it correctly, the top right section of the cabinet below the projector is revealed, showing a gold key within. Pull on the rope again to raise the elevator. Take the Flora & Fauna map from behind the stork painting for. Switch back to dark dimension and pick up another. Returning to the fish room, we can see the nynchkuddy we gave water to in the cage. Taking our axe once more, we chop off the arm from where it was growing. Werbung. Speaking to the one at the table, it informs us that it is too weak to move due to hunger and wants something to eat. Use the camera and take a photo of the picture on the right. Switch to the dark dimension, lower the elevator and feed the lizard the brain. The solution to this puzzle is to place the statues in the correct order. Enter the room on the left. Round 2: shield left left, shield left left down down, shield left left up up, shield left left up up up, shield left left down down down, Round 3: move left, shield down, shield right up, shield right, shield left. Venturing all the way to the left end of the hall, we enter the insect room. Davide "Rizzi" Sotovia and Cristiano "Morutar" Bondani, Jonah Thompson and Gustav Mellor were modeled to look like. Pressing the red button on the machine, we recieve our ticket for the "Sea Mysteries" exhibit. The solution is: 99+8+7+5+4 = 123. But now we have a few choices as for what to do next Mr. Larson can just take the crowbar and pry off the boards blocking the double doors, leaving alone. When done with correctly arranging the symbols, a key is revealed. After closing the book and collecting the mouse trap next to the stove, we can now take the silverkey and use it to open the door to the left of the poster with the skulls. There we change back to the true reality and use the same solution on the panel to the direct right of the fish room. Changing back to the false reality, the door to the office is now visible. Using it to go to the first sub-floor, the book to its left has changed. This also causes him immense regret. Using the hints from before, we click certain quadrants of the map in order. Going to the table below the portrait of the Puppeteer, we see a map. Welcome to Lost & Found. You need to sign in or create an account to do that. How to play: The door fades away and to our dismay, it's a jar of urine. Now we can take the key from his belt. In the bottom left corner of the room is one more shark tooth. Zoom in on the left panel and enter the sequence from earlier: Click on the arrows to rotate them: middle thrice, bottom twice. Going back to the elevator, we head even further down. SalvadorMolinar-Aram. This game takes place a year after the events of Forgotten Hill: First Steps. Returning to the plant room, we check the "Amazing Plants" book and see that we can attatch the bird skull to the stem. Using the position of the figure statues hidden in the projector room and next to the mouth sculpture, we can take the sheet to their larger counterparts and properly adjust their positions in the correct order. He asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. Return to the room where Jonah Thompson sat earlier. A scroll on the wall to the left of the door states that the library is the "central and oldest part" of the museum and this section's caretaker is Professor Jonah Thompson. Now flicking to the true reality, we feed the monster the brain and it gives us more poop. Hang the bucket on the hook on the right to raise the middle frame. Back to the music room, we insert the green card into its corresponding stand and get a heart. You find yourself in the Forgotten Hill Museum, exploring the exhibits and solving riddles and puzzles. This item has been removed from the community because it violates Steam Community & Content Guidelines. Using the camera on the what skull poster skull poster shows a clueto the office cabinetpuzzle. Rise of Pico. Return and place the moon picture where the sun picture was. Take the. Round 2: move right down, shield left up up, shield left up, shield left, shield left down down, shield left up x4. No matter, we merely switch to the false reality, enter the room, and use the crowbar to pry open the giant clam so we can now view the pearl we put inside it earlier. Place the pumpkin, shirt, tentacles, arm, and hat on the cross in the background. Clicking the bird, we cause it to fly left to rest under the cage. Pan left three times and hang the cage on the rope hanging from the ceiling. Venturing all the way back to the ticket door, we arrange the insect drawings in the proper sequence, causing the other owl wing to fall from the ceiling via a rope (which we immediately collect). Exiting the room and quckly going left, we can hang the bird cage on the rope next to the room with the tools symbol. Look at the piece of paper. Using the key in the display room brings out a picture frame with help for a puzzle later. Take it down to Floor -1. We now have our coin for the machine just outside. It should be: 1x middle, 3x left, 5x right. Choosing to power to the symbol in the control panel with the hammer allows us to play a curious game of whack-a-mole with the pots in the left exhibit. The tapping of an impatient old lady with a cane. Jonah falls asleep and we can finally nab the cog from under his hand (which we add to our pocket watch) andthe finalmissing book. Forgotten Hill Disillusion: The Library Questions for Android Home / Android / Sub Menu. Add the sleeping draught as well. Hidden behind it is the "Sculptural Arts" map. All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s). Awesome work! Moving right to the stove area, we use the key to get "meat". The key fits perfectly into the door next to Jonah's table in the hall of the library and we're greeted by the museum's "Lost & Found" booth. Forgotten Hill Disillusion: The Library is a high quality game that works in all major modern web browsers. Zoom in on the five-digit code. This in mind, we take the pincers, gold key, and paintbrush with us to the kitchen rooms in the library wing. Opening the door to the left of the sculpture holding a bowl of blood, we see inside a collection of statues of varying weights. meet new disturbing characters and help Mr. Larson in his search for the truth. Filled with gore and ruined architecture, this reality shows us that the statues and sculptures we interacted with previously are actually creatures like the ones we saw in the cage in the "Sea Mysteries" exhibit. In order to exit, we return to the false reality and immeadiately go to the "Sculptural Arts" wing and decend the elevator to floor "-2". You need to quick enough so the eye doesn't retreat back into the jug and I believe the sequence is random. We return to the false reality to exit the room and quickly flicker back to the true reality, returning to our base of operations the "Lost and Found". Pan all the way left and enter the insect exhibit. Placing the cloth on the head of the statue causes the cloth to be turned to stone and joined to the head, allowing us to take the string of five marbles from its hands. It is only visible to you. Using the key directly to the right of the cage, the bars descend into the floor and allow the nynchkuddy within to leave. Can anyone confirm or deny? Round 1: move right up, move right up, shield right down, shield left down, shield left, shield right. Forgotten Hill: Disillusion is a first-person puzzle adventure set in the world of Forgotten Hill. From left to right they are the "Burial", "Hanging", "Drowning", and "Marionette" figures. Retrieving another chicken leg and giving it to the nynchkuddy gives it the strength to get up. Specifically, by going to the "Forgotten Hill: Museum & Library". It moves its wings in a pattern, giving us an answer as to how we're supposed to position the arms of the cross at the right end of the hall. Opening the safe by getting all of the lines upright opens the clam on top. Use the sheet to hide each one individually so all four are posed the same as the numbered statues: Zoom in and move the four projectors to recreate the pattern on the sheet: Pan left to the collapsed statue and use the key to unlock the panel. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Mrs. Abigail Blumenthal.