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Dread Spikes (71): The coolest and most fun "spikes" ability in FFXI, Dread Spikes once cast causes you to drain HP from the enemy every time you're hit equal to the damage the mob does to you. The Unending Coil of Bahamut (UCOB) Sets, FFXIV PLL #75 Recap - 6.3 Live Letter Part 2, Join Us Live on Twitch for the Icy Veins Podcast, FFXIV PLL #74 Recap - 6.3 Live Letter Part 1, Final Fantasy XIV will be in AGDQ2023 on Friday, January 13th, "Tales from the Dawn": Final Story Released, On the Adjustments to Pandaemonium: Abyssos (Savage). Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. clear the savage tier on the first or second week. Also please do not use a Death Scythe, its just not good. indicated by red text in the melding menu. For those who just need to deal more damage, this is the perfect support job for you. Another prominent piece of equipment is the Haubergeon body piece. Dark Knight - FFXIAH.com DRK endgame gearset help - Nasomi Community FFXI Server In this guide I cover three typ. I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. You can only get this quest once you are Lv.30 or higher. Notes: Great Sword is a powerful weapon type for Dark Knight, although slightly lacking in accuracy compared to Scythe. Unrestricted Party and Minimum IL options enabled. This power comes from the spell Utsusemi, both versions of it, which puts a buff on you that absorbs incoming damage. so i'ma try Drk out. Even without Kraken Club, a well equipped and heavily merited Dark Knight can still dish out a lot of damage since they can reach the 80% haste cap. Thats 100x8 = 800 damage. In actuality you are better off not casting this spell in most situations because the damage gained from just hitting the mob and generating TP the old fashioned way is just straight up better damage, but in some situations it is worth using. Direct Hit, and two Direct Hit IX replaced with Det (or one each of Direct Hit I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. Warrior also gives you Provoke. If you can't get an item with Fire Resist, equip whatever your best item is from the MDT set. Strategies and information in guides may not work for everyone. Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. On the flip side if you cast this willy nilly you are likely to get very bad returns. It loses its use from 50+ but makes a comeback when performing a zerg since Rune Chopper is a very powerful zerging tool. And with their moderate intelligence pool, thats no joke. Using the Kraken Club with Souleater and your two-hour ability active can deal the most ludicrous damage in the entire game. It depends on the situation, the healer's ability to support the Souleater usage, and many other things. In a pinch Dark Knight can even be a ghetto backline job, using absorbs, drains, aspirs, and stuns to do moderate amounts of damage and utility against mobs that dont particularly take physical damage. For more detail Speaking of Souleater, the next piece is your AF headpiece. Pretty much only used for Ouryu but absolutely amazing for that fight. The Ultimate skillchains make this the best scythe in the game. You can replace any Direct Hit meld with Skill Speed in any slot that won't Considering the only thing the HP buffer will do is increase your Souleater by 1.5 damage, its not that worth it. Other perks include Meditate which grants you free TP and Zanshin which offers a low chance to swing again if you miss. Drk is my next best job and I do enjoy scythe but 119 apoc against an afterglow ragnarok isnt a good contest. Ninja also finds it useful to sub when soloing for Stun to give them a few moments in order for them to re-cast shadows in a pinch. abbreviated by the community as UCOB. Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. This is a huge boost to accuracy for a low level character. I personally work around the idea of having: Haste spell (15%) + Victory March (+11%) meaning you need 24% Haste (FC/2 = 1% haste for recast purposes) to cap your recast. Because much higher ilvl gear is required to cap out both substats on Just one criticism 99calad should be the best or second best weapon on things that would start with 300tp(namely voidwatch, but a few other situations may apply). sync by queuing into Alphascape V2.0 (Savage) with the Unrestricted Party and requirement for the encounter is much easier to meet currently than on release That's the inevitable direction that comment turns it, though. one Direct Hit IX each replaced with Determination. Drop down and continue south to H-14. A Dark Knight without any Haste equipment and Str/Acc for weapon skill will deal as low as 50% the damage of a fairly well equipped Dark Knight with at least 15% haste in his equipment set. Again, youll be hard-pressed finding parties, but now youll be even better in them. Adding a little bit of finesse to the powerful brute that is Dark Knight, a Mithra Dark Knight plays Dark Knight very well. This Scythe is only ever replaced by Perdu Sickle, a currently unobtainable weapon from high level assault rank, or if Tredecim Scythe is fixed. a tiny bit more HP with a negligible hit to DPS. This gives With Seigan, Third Eyes recast is halved, and has a chance to anticipate an attack without being used up. This is good, but you also have to remember that attack does cap at some point, and in many situations the +15% attack alone on Last Resort is enough to hit that point. on how Dark Knight utilizes each stat, visit the melding and stat priority page What about the club that hits eight times per hit! Support basically. Notes: The best weapon a Dark Knight can use until level 50, although it is not practical to do so since Scythe and/or Great Sword are very likely to become underlevelled. Still havent been beaten on a parse with it equipped. Drain II (62): Drain II acts like drain, but with a twist! Seeing as you don't get hasso till 50, War is your go to sub from 30-49 if you don't need Ninja for defenses. These are shown on the rings, Allot no more than 136 points into each substat for optimum Is an extremely useful and underrated support job. Bam, an almost instant 60% TP right before your eyes! Nyzul Isle will add the Askar set which to be honest is not super good, the hallmark piece is the Feet which completely outclass Darksteel Leggings +1 for PDT and Coral Leggings +1 for MDT. For T2 Odin, refer to this page for battle pattern and rewards. Community Dark Knight Guide - FFXI Wiki The main issue is Last Resort effect vs Last Resort recast and there is validity to both of those options. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. Dark Knight Guide - Endwalker 6.3 - Final Fantasy XIV - Icy Veins Chances are, if you want to grab hate, you could easily hit yourself up with Last Resort or Souleater anyway. Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. multiple early tier clears and top parses under his belt. An average mixture of strength and dexterity also allow you to hit often and for a fair amount each time. 605. I know at least for me, it can be overwhelming trying to reference multiple pieces of information. Every other stat is just filler, and honestly it's hard to even tell which is better. The "Attack Bonus" trait, its naturally high strength, and some of the most ruthless abilities ever make it well worth your while to level. Ragnarok suffers from not having a good WS, which is why in later versions of FFXI where it was given a good WS, this relic became the best. Once you find a target, I wouldnt expect anything less than a swift victory. Follow your heart and merit what works best for you in category 1 because lord knows there's no right answer. A 2.40 GCD set is also provided for those who . Meaning if you have a Ninja tank and are otherwise scared to even lift a finger, subbing Thief can pour all that enormous enmity on the Ninja, not only letting you deal all that damage, but even more later, since his or her hate threshold will be immediately increased. Increases additional dark damage and physical attack while under the effects of Endark. Summary - The Gear Here is the best defense-wise for your level, the Courage and Balance rings are interchangeable and moreso since DEX+1 = ACC+1 since a previous update. Plus, if you party with a Paladin, theres almost no way he or she is going to lose hate to you, so you can just go absolutely nuts. I recommend having 3 different TP sets you use, for Low, Mid, and High Accuracy totals. Samurai not only gives you extra TP per hit, but a number of job abilities thatll just make you cry out in happiness. Im kidding, of course. Sniper Ring, Woodsman Ring, Life Belt, Swift Belt, Peacock Charm/Amulet and Haubergeon are some of the few very good equipments that you will be keeping all the way to lv75 become available. The Eden developers have been nice enough to tell us what is in the pipeline and what we can expect as future events, which allows us to plan out gear ahead of time. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. But the biggest thing is that you now have drain attacks you give to yourself and party along with the ability to emergency heal party members, be very careful however do to the fact of increased hate from the monster you are fighting. Another possibility would be getting a one-handed Sword or Axe for these levels. Both the 2.45 and 2.50 sets are recommended and have near-identical At least until Lv.30 and higher, then it becomes a bit more useful. DRK is one hellova job to tackle for a guide. seems the one on ffxiah seems to be super old. This You badly need to be doing both if you care about this job. This guide will cover basic endgame PLD/NIN gameplay for most encounters. Is it better to use them seperately and take the lower recast? The two-handed Great Axes have an amazing damage over time, and get some pretty cool weapon skills. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. Happy to elaborate, i just need time to type it up. Thanks. Where Dragoon shines is Wyvern Earring, which is a +5% haste earring that can only be active when subbing Drg. So the chances of your eight punches ALL landing on a mob is rare. To use Dark Knight optimally requires a lot of skill, and the player will have to be very careful of the hate threshold. Other than the gloves, Endark effect. maximum value on both substats. Dark Knight a.k.a. This spell has a high level of skill expression, as the more TP the mob has the more TP you can take from it, so if you learn to read battle pacing and mob TP generation you can get some really nice Absorb TPs off. Also check the general/widget tips. It's a misconception that Dark Knight has lower defense than warrior. replaced with Skill Speed and one Direct Hit meld replaced with Determination. Notable Weaponskills: None. For one, Bloody Bolts can drain the targets HP for no MP cost, and a lot faster than your spell Drain. [click header for High-end Armor Sets (Offensive) section], VI-3. Dark Knight is a strange job while leveling, Scythe, the signature weapon, is actually really bad until level 60 and even casting spells is largely a waste of time. Namely Lv.60 when you finally get Guillotine. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. As a 13+ year career DRK .. this is what I think of all REMAs. Average HP allows your Souleater to deal vicious damage, while your vitality means you dont have to worry all that much about being killed from doing so. If you need less accuracy you can use items like Bomb Core and Cerb+1/Foragers Mantle. sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party Strategies and information in guides may not work for everyone. If you do not have a Bozjan resistance relic weapon, simply use any weapon Weapon Grade: B- A whole lot of bang in a little buck. Contents 1 Notes 2 Dark Knight Equipment Chart Notes Ragnarok - The other relic weapon that Dark Knight get's access to, and man is it disapointing. If you do not have a Bozjan resistance relic weapon, simply use any weapon However, you make up for it by having a decent amount of agility, and the highest vitality in the game, making you by far the most survivable of all Dark Knights. Times that by 8. Apoc VS Calad: Fenrir.Puciato: 34: 2262: 4 years 1 month. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the Real Rosa RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis is a Dark knight beginner's build with the ambuscade Great Axe Lycurgos.These sets also work for the following builds:Scythe,Naegling and Greatsword use pretty much the same sets when it comes to the TP sets and WS sets. Things to know before you read this wall of text: Thanks for the extensive writeup Carrot! Even so, its not all that good. FINAL FANTASY is a . This set is used against mobs you specifically know will use earth spells/abilities, with this set and some buffs like Barstonra/Earth Carol you can reduce the incoming damage to nearly 0. Per attack, you can deal up to about 1600 damage. (Don't) Fear The Reaper: A Dark Knight Guide - FFXIAH Notable Weaponskills: None, Weapon Grade: E Both the 2.45 and 2.50 sets are recommended and have near-identical performance. For those wishing to run 2.50. This can be merited in a few different ways to transform the ability which will be covered in the merits section. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. This is the better half of DRK's selection of Empyrean weapons. E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. PLD is the easiest and, arguably, one of the most effective tanks in FFXI 75 pre-Atonement era. tome pants for savage release requires capping tomes on the week of normal mode Absorb-STR, DEX, and TP are great spells that can help boost either stat where you need it most. Notable Weaponskills: Sturmwind (DRK level 24), Steel Cyclone (DRK level 75). Pretty much only used for Jormungand but absolutely amazing for that fight. I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. You do not have the skill ranks that Warrior does to make this viable. For every HP drain II returns over your max HP, it will temporarily increase your max HP for 1 minute. Now lets say, for example you deal that same damage, have 1000 HP, and use Souleater. Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped): Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped). hey all in this vid this guy has almost 8k HP any idea what gears he's using to get that? Thanks. It basically trades-in a small portion of your damage over time for survivability and hate control, but only works well Lv.60 and higher. FINAL Some acknowledgement of people's sets would be nice. Having some trouble with my Entropy set atm. Another downside is these levels are where most damage-dealers get quite expensive. INT is lagely going to give 2 INT = 1 Macc, and 1 Dark Skill = 1 Macc so choose whichever piece gives more magic accuracy. 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. In fact, try picking up a Republic Subligar for Lv.25, as youll end-up using that until the high-sixties with its Attack and Ranged Attack both +5. Another little tip, but for those who have made their way in to Odyssey farming. It's important to keep in mind the people you're playing with. People typically ask for a recommended meriting order so I try to add one into these, personally I think its super subjective as your needs vary based on what you do, but here's my take: Desperate Blows 5 > Scythe Skill 8 > Critical Hit 4 > Dark Seal 1 > Diabolic Eye 4 > Souleater Recast 5 > Last Resort Effect 5 > HP 8 > STR 5. Lot to digest here, but I appreciate that level of detail very much. The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. Every race also gets "Race Specific Equipment", or "RSE", that will boost a race's stats to equal, or possibly even surpass other races. Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. Knight. Remember to get Signet before you go outside. [+] Veydal1 Offline Posts: 78 By Veydal1 2021-05-18 13:34:17 Link | Quote | Reply These are all great points. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. be done on any other slots that won't overcap on the chosen substat as a result, Two items, Very high DMG leads to high individual hit damage, Scythes are generally very easily-accessible; top-end ones tend not to be difficult to get or rare/ex (the exception being the. Plus, high dexterity and agility mean you can hit more and dodge more if the need arises. This is the recommended set for DSR and aligns nicely with each phase. Usually you will want to use this on cooldown just for more stats. This is also true of multihit weaponskills, but far less likely. Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. Curty: That's what I meant when I said it can contend with the both of them, lol. He will then send you to a Galka named Mighty Fist in the Darksteel Forge. Next is your body piece. overcap as a result in order to reach a 2.49 GCD speed. slot won't overcap on Skill Speed as a result, indicated by red text in the Judgment is superior to Black Halo, so yeah. With average strength, a Mithras damage is high up there too. Some Dark Knights favour Scythe, some favour Great Sword; each has their own advantages and disadvantages and both are very capable. I assume the next best thing is judgement? The choice is up to the player. Then, you restore that 100 HP and also deal all that extra damage. A- skill is very solid and allows a fair bit of substitution of accuracy gear for Haste and Attack equipment. Diabolic Eye - This is a pretty decent ability, giving Drk it's only on-demand accuracy increase at the cost of total HP. Dark Knight Tank Gear and Best in Slot Endwalker 6.3 - Icy Veins Singlehit weaponskills have the risk of completely missing; producing no TP return and no damage. Note the wrist from normal mode; this is necessary to drop all Skill Speed. boosts to your damage. the exact pieces used are just examples; any gear above the optimal sync Emicho hands is another option if you need that little extra STP, and more accuracy as well. You can also replace the Classical Ring with an Augmented Radiant's Ring of Peaceeee. At 30 you will gain access to Berserk which is a +25% attack buff with a 3 minute duration and 5 minute recast. I have a post of gearsets from 2019 at the following link. threshold with the same substats can be substituted at no loss. Anything said here is seriously exaggerated. In Sky, the Dark Knight will be focusing more on stunning things like Meltdown, that can deal heavy damage to the party if not stunned in time. There's a lot of accuracy gear to play with in this set. Notable Weaponskills: Rampage (DRK level 56). Souleater Recast - Lowers the recast of Souleater by a minute, putting it at 5:00 with full merits. To be clear, this isn't tanking via hitting the mob with your scythe to keep hate while casting shadows - while that play style is valid, it doesn't perform differently than normal play and isn't as effective on most higher-level mobs. Hasso and Seigan cant be used together, but are amazing when dealing damage and keeping yourself alive when you pull hate respectively. enjoys progging, optimizing, and instructing others on the job, and has Meld one Critical Dont rely on it to save your hide until Lv.30 comes around. Except now you can absorb the targets TP every minute. Triton's/Orichalcum Scythe - This is the staple Scythe for all Dark Knights on Eden. This has very little alternatives and I wouldn't honestly even bother with this set until you have the HQ Darksteel pieces. Physical Defense Bonus. The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. A guide for the content can be found links below. Check the later pages for the guides in the ffxiah forums. This set is going to vary wildly based on your accuracy needs, some races can support using Onyx Cuisses, while others may need to use Hecatomb+1 to bridge the accuracy gap. This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. Recomended: 5 Desperate Blows, 1 Dark Seal, 4 Diabolic Eye. Red Curry - One of the very few attack+150 foods. Great Swords are moderately fast at an average of 420-450 delay. The former can be done in If you can, picking up a crossbow can really help. Relatively few people play Dark Knight tank (we call it Slurp Mage in the discord) but it is an exceptionally good end game tank. You might be asking why?, and the answer is Guillotine damage. Last Resort (15) 5:00 Recast - Increases your attack by 15% and lowers your defense by 15%. This is the sub you want to have, it may not always be the right choice because Ninja sub offers significantly stronger defenses, but if you can you should sub Samurai. You must log in or register to reply here. Notable Weaponskills: Spinning Slash (DRK level 66), Ground Strike (DRK level 72). But with a mere thirty second duration, you can really only get three or so hits on a target with it active. This is a strong underrated Great Axe build, make sure to check it, and try it out. People need a guide to just spam resolution? Try to setup Dread Spikes timings, where you can safely drop your shadows and let the mob hit you for a few rounds to take a bunch of damage, or you can save Dread Spikes for scarier parts of the fight when you think Utsusemi might not be enough damage mitigation.