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"; mes "By choosing any of the following Arena's, I will display you every Information:"; set .@a_menu$,. See \"Restricted Skills\" for more info. ",bc_all; if(!.Arena_Status[atoi(strnpcinfo(2))] || ! setarray getd("$@BR_RegQ"+.@id+"["+getarraysize(getd("$@BR_RegQ"+. @rpar3); debugmes "rand4 - "+getarraysize(. @atcmd_parameters$[0],"2") == 1 || compare(. @l]; } else if(getarg(0) == 3) { // Save Equipment. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. 7 min ago @l]; delitem2 @inventorylist_id[.@l],@inventorylist_amount[.@l],1,@inventorylist_refine[.@l],0,@inventorylist_card1[.@l],@inventorylist_card2[.@l],@inventorylist_card3[.@l],@inventorylist_card4[. @rmin2); deletearray .@rmax2,getarraysize(. | 12.98 KB, We use cookies for various purposes including analytics. @d < getd(".downed_slots_"+. @x2 >= (getd(".area_"+. @rmax4)+", "+getarraysize(. Hello Guys, i want to show you my first own Script Hub! Everybody which want to participate come to me! mes "It seems like there are either too many or too less members in your party. "; query_sql "DELETE FROM `donate_item_db` WHERE `id` = "+@iid; logmes "Deleted "+@itemname$+"s from list of claimable items"; query_sql "SELECT `id`,`price` FROM `donate_item_db` ORDER BY `id`", @items, @itemamount$; mes @donator$+" has not donated before. // > .rew_base = Minimum (Base) Points of Reward. //= amount donated by users and the items claimable. @BR_ID)+"-"+@BR_Downed_Spot+"::OnDownedInit"; deletearray getd(".BR_PTY_"+getcharid(1)+"["+. // BR_TxTColor(3," ") = Just an empty space, didn't want to use mes for that. @OptParam; makeitem2 .@id,.@am,.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+.@m)),1,.@ref,0,.@c1,.@c2,.@c3,. @enchant3); debugmes ". Updated 2021 script for Arsenal, fixed bugs in the ESP, optimized launch, and reloading. @BR_ID)+"-"+@BR_Downed_Spot+"::OnClear"; if(getarraysize(getd(".BR_PTY_Total_"+. Fixed typo. 428 views, 2 likes, 1 loves, 0 comments, 3 shares, Facebook Watch Videos from Royale Ergonomics: Customise your Royale Athena 2021 however you want, the way you want with our online customiser at. "; for ( set . Check Textbin Scripts https://venuslockscript.com/textbin-scripts/ no linkvertise More Games Script: https://venuslockscript.com/ Script Link: https://. @z + 4) {. | 0.24 KB, JSON | @BR_ID; setarray getd(".area_"+. set . @enchant3 - "+getarraysize(. @c + 1). @s,1; . @y; // Increase the respective coordinate for the next loop. @i < @inventorylist_count; set .@i,. So Index*3, setarray .heal[0], 547,10,50, // Condensed White Potion, // Define the max healing/buff items available, // Max Heal Items per Loot Box (Default: 2), // > Novice = 0, Swordman = 1, Magician = 2, Archer = 3, Acolyte = 4, Merchant = 5, Thief = 6, Gunslinger = 24, Ninja = 25. set .@or,rand(.equip[.@e+13],.equip[. setarray . @e+12)+"]")) {, // Randomize the amount of Random Options. @l+"]"); setarray getd("BR_EQ_OPT_VAL"+.@o+"["+.@s+"]"),getd("@inventorylist_option_value"+.@o+"["+. deletearray getd(".BR_PTY_Total_"+.@BR_ID+"["+. @BR_ID)); set .@p,. @y2 >= (getd(".area_"+. @atcmd_parameters$[0],"19") == 1 || compare(. @BR_ID)%60 == 0)?getd(".reveal_time_"+. "; mes "But that will be announced before it starts to move. @rmin3); deletearray .@rmax3,getarraysize(. @y; npcskilleffect "WZ_ICEWALL",1,getarg(2),. Roblox Island Royale Silent Aim Script 2022 is new, updated, and tested working. @i]; setarray .@opt[. deletearray .@cards[0],getarraysize(. | 12.91 KB, GetText | ",bc_self; set . @l]; setarray BR_EQ_EXP[.@s],@inventorylist_expire[. Hunter x Athena Script GUI Roblox has auto farm stamina, strength, speed, and auto push-ups. @atcmd_parameters$[0],"Dewata") == 1), else if(compare(. mapannounce strnpcinfo(4),.n$+": The Zone will be revealed in "+( (getd(".reveal_time_"+. setmapflag strnpcinfo(4),mf_nocommand,99; // * Restricted Skills for custom Zone 9 > 8192. setmapflag strnpcinfo(4),mf_restricted,9; set . @m)); break; set . It has functions aimbot, silent aim, esp, and many more. @c],1; // Quick Check if Random Options are on the current Item, set .@c,. @atcmd_parameters$[0],"18") == 1 || compare(. 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Get Roblox LUA Scripting Full Course Free: https://pastebin.com/KsUifkn3Actually, the course has a fee to see here, https://gum.co/kibiI. 6 min ago Includes reading items from, //= a separate SQL table and more database manipulation, //= 2.1 - Made few changes including the add/remove items, //= 3.0 - All strings inputted by a user and user/char names, //= in SQL queries are now escaped. "; switch(select("- Game Mode:- Arena's:- Restricted Skills:- Nevermind")) {. @er; set .@es,. @BR_ID)-1)+"]"),cell_landprotector,0; setd(".z_"+.@BR_ID),getd(".z_"+. Roblox Island . @OptParam; getitem2 .@id[.@e],1,1,.@ref[.@e],0,.@c1[.@e],.@c2[.@e],.@c3[.@e],.@c4[. // Note: There is a global config, except .arena_ and .area, at the end of these lines. @cards))]; // * Enchant Slot 1 (Card Slot 4) - Status Enchants (STR/AGI/VIT/INT/DEX/LUK - 1~10), // > STR: 4700,4701,4702,4703,4704,4705,4706,4707,4708,4709. setarray . "; mes "I'm sorry, but you can't register currently for the chosen Arena, since it's still in progress. -- Modified by me am nub so that it prints in dev console whether aim is on or off. ",bc_blue|bc_self; // Will be called when getting warped to the battlefield, so it won't overwrite the saved equipment from BR_Inv, for ( set . @atcmd_parameters$[0],"7") == 1 || compare(. @w < getarraysize(getd(".BR_PTY_Total_"+. @min_l || BaseLevel > . todo-web-headline todo-web-headline-mobile. @l_y2 && . @i+1],"Battle Royale#BR_NPC")); set .@type,atoi(getvariableofnpc(.arena$[. Added logmes for GM operations. @y; movenpc "#BRZ"+getarg(5)+"-"+getarg(4),getarg(2),. //= - with $rate. @p + 1), // Get the index of the party member which died, if(getd(".BR_PTY_"+getcharid(1)+"["+. "; copyarray .@pty_aid[0],$@partymemberaid[0],. If version. paste . 35 min ago 35 min ago @BR_ID)) == 1) {. //= 2.0 - Many changes, especially ones I had always wanted, //= to add to this script. keyboard_double_arrow_up. loadstring(game:HttpGet("https://raw.githubusercontent.com/HELLLO1073/RobloxStuff/main/Island%20Royale%20V1.lua", true))(), JSON | setarray .arena$[0],"Alberta","2","20","50",""+.m_level,"0". @BR_ID)); for ( set . @t+1)+"]")+", X2["+(. @e+14)+"]")); // = Put in the ID's for the respective Random Option Slot, they will be randomly selected. @id,atoi(strnpcinfo(2)); // Arena ID, set .@i,. "Splendide","2","20","50",""+.m_level,"1". @rmin1)+", "+getarraysize(. 8 min ago if( @inventorylist_id[. deletearray getd("$@BR_RegQ"+.@BR_ID),getarraysize(getd("$@BR_RegQ"+. // > CRIT: 4926,4939,4940,4941,4764,4765, // > DEF: 4791,4792,4793,4794,4893,4902,4903, // > MDEF: 4890,4786,4891,4787,4892,4788,4789,4790, // > HP: 4927,4795,4796,4797,4798,4799,4861,4862,4867,4868,4900. @id),"BR_Init")+" Cells"; mes " > Zone Timer: "+getvariableofnpc(getd(".zone_time_"+. | 13.28 KB, JSON | @BR_ID); set .@y1,getd(".zone_"+.@BR_ID+"["+(. @BR_ID) == 0), if(getarraysize(getd(".rew_place_"+. set . @id == @BR_ID) {. @m + 1), // * Allowing Admins(Group 99) to use @commands. @BR_ID))-1)+"]"),cell_landprotector,1; for ( set . @e+"::OnZoneDisplay"; while(.Arena_Status[. //= automatically truncates floats to ints. mes " - "+(. @type == 2)? @i]; setarray .@opt_p4[.@c],@inventorylist_option_parameter4[. "; mes "After passing these conditions and enough player have registered, you'll be warped randomly on the battlefield. @cards[0],4236,4290,4160,4319,4417,4107; // Alligator, Gazeti, GC109, Greatest General, Ifrit, Mantis. // Skill Formating - Use the function like below: // BR_TxTColor(1,"Class") = Color for the Class, // BR_TxTColor(2,"Skill") = Color for the Skill. @d + 1), if(getd(".Downed_"+.@BR_ID+"["+. @i,0; . return ( (. @rand3[0],RDMOPT_DAMAGE_CRI_TARGET,RDMOPT_RANGE_ATTACK_DAMAGE_TARGET; // ================== Armor ==================. setarray .@opt_id1[.@c],@inventorylist_option_id1[. | 13.28 KB, JSON | @e,1; . @BR_ID); set .@y1,getvariableofnpc(getd(".zone_"+.@BR_ID+"["+(.@z+1)+"]"),"BR_Arena#"+. Pet Simulator X INSTANT RAINBOW LEAKED USE BEFORE PATCH! rAthena - Ragnarok Online Emulator - NPC Scripts. ",bc_all; sleep (getd(".zone_time_"+. @g+"]"); getitem3 BR_EQ_ID[.@g],BR_EQ_AM[.@g],BR_EQ_IFY[.@g],BR_EQ_REF[.@g],BR_EQ_ATT[.@g],BR_EQ_C1[.@g],BR_EQ_C2[.@g],BR_EQ_C3[.@g],BR_EQ_C4[.@g],.@OptID,.@OptVal,. setarray .@id[.@c],@inventorylist_id[. "; setarray getd("$@BR_RegQ"+. warning report-link . @BR_ID); set .Arena_Status[atoi(charat(strnpcinfo(2),3))],0; // Border #1: x1/y1 to x1/y2 ( South West to North West ), // Border #2: x1/y1 to x2/y1 ( South West to South East ), // Border #3: x2/y1 to x2/y2 ( South East to North East ), // Border #4: x1/y2 to x2/y2 ( North West to North East ), set . // Note: You can duplicate as much as you want, but edit the Chest#BR
_ to match the number, // like Chest#BR1_11 for 11 Boxes in Arena 1, //prontera,156,177,0 duplicate(BR_LootBox) Chest#BR_TestBox 4_STEELBOX // Testing Purposes, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_1 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_2 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_3 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_4 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_5 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_6 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_7 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_8 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_9 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_10 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_1 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_2 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_3 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_4 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_5 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_6 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_7 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_8 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_9 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_10 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_1 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_2 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_3 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_4 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_5 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_6 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_7 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_8 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_9 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_10 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_1 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_2 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_3 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_4 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_5 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_6 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_7 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_8 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_9 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_10 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_1 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_2 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_3 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_4 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_5 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_6 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_7 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_8 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_9 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_10 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_1 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_2 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_3 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_4 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_5 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_6 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_7 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_8 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_9 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_10 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_1 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_2 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_3 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_4 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_5 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_6 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_7 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_8 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_9 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_10 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_1 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_2 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_3 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_4 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_5 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_6 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_7 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_8 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_9 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_10 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_1 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_2 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_3 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_4 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_5 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_6 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_7 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_8 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_9 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_10 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_1 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_2 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_3 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_4 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_5 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_6 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_7 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_8 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_9 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_10 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_1 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_2 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_3 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_4 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_5 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_6 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_7 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_8 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_9 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_10 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_1 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_2 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_3 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_4 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_5 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_6 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_7 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_8 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_9 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_10 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_1 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_2 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_3 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_4 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_5 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_6 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_7 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_8 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_9 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_10 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_1 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_2 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_3 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_4 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_5 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_6 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_7 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_8 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_9 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_10 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_1 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_2 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_3 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_4 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_5 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_6 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_7 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_8 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_9 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_10 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_1 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_2 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_3 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_4 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_5 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_6 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_7 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_8 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_9 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_10 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_1 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_2 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_3 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_4 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_5 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_6 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_7 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_8 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_9 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_10 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_1 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_2 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_3 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_4 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_5 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_6 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_7 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_8 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_9 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_10 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_1 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_2 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_3 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_4 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_5 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_6 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_7 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_8 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_9 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_10 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_1 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_2 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_3 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_4 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_5 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_6 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_7 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_8 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_9 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_10 4_STEELBOX.