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BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). When first starting out a healer merc may seem logical, well it's not. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. Inside the city, the Alarans come in groups of two or three or solo. While you're on that sidebar, read the Returning/New Player FAQ. When you get a new mercenary, it starts at Level 1 with only a single ability. A discussion community about the greatest MMO of all time! Suspend/Revive/Unsuspend: Suspend will temporarily get rid of this mercenary. The final camp here I am aware of is back inside the castle area on the way to the back of the zone. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. Made a handful of edits as of 1/13/2017. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. Once you are 75, start murdering Giants. The final two zones drop Glowing Reis, which gives you good armor from 85-90. Lots of good loot and the spider camp and kobold village are pretty easy. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. If you're a returning player you can find Mercenary Liaison's in PoK. If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. Just be careful as everything has a huge aggro range and the pathing can mess your world up. A: Your merc will start costing you 2g every 15 minutes at level 14. Only thing that sucks is most of the mobs do AoE damage. One or two nameds are easily accessed from here. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. At first, just wait. I realize that I didn't add directions, just general sense of direction. It is highly recommended that you do this. When your Mercenary dies the button will change to Revive. And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . Abstruse armor is very serviceable. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. If you're actually grinding, the entire cave and temple area will give you a lot faster progress just walking through, changing your speed and pull-numbers depending on your level (at the beginning, just pull 2-4 at a time, later on you can start pulling entire sections). It does require player crafted items that may be harder to find, but not much harder I think. They hit like Mack trucks but aren't very durable. Stay close to the friendly dragorn and watch out for nameds until 85. The final reward is Journeyman Rank 5 mercenaries. I believe the camp is called Library Camp commonly. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. The adds are just too intense. In both places, just clear the zone. The south camp is the three rooms near the Nobles Causeway zone line. Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. Making it doubly worth it. The shades there are the highest level normal mobs in the zone. We have updated our Privacy Policy. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. Q: Can I bring my merc on a LDoN or my guilds CoA raid? The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). Begin murdering worgs, turning the quest in every 20 worgs. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. Mercs make leveling a million times easier so you can catch your friends and start playing with them! At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. OPTIONS(96-100): To me at this point, there is no best place to go. At level 5 it gets its second ability, with third obtained at level 15. Kill lots of rotdogs and snakes. I avoid the crystalline horrors as they sap mana like wild. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. If it's not up on the rotation, skip it. Owning any current expansion will also unlock these features. At 40 move into the second courtyard area and keep clearing northward. Once that's done, go through the doors and head to the second level. At 6-7 go into the middle cave and kill pumas. This is a short guide addressing the need of returning players. Grieg himself is often camped but if he is up be careful. It's still pretty decent at the 80-82 range, though there are better places. Kill bears, wolves, and snakes near the zone line to Blightfire. It's very very easy to do, easily completed solo by all classes. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. ALTERNATIVE: I really think City of Mist is the single best spot for this level range. He drops a key to access the first black reaver room and open up access to the second floor. He will very likely murder you if you do. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. You won't be able to use it until 10 or 15 respectively, but you don't need it before then. Really good guide. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. They complete heal and can do it 7 or 8 times in a row. Do her missions as well. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. It's essentially a big hole in the ground, but the mobs have low HP and die fast. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. Everquest Mercenary Guide Mercenary Guide Mercenaries are the answer to Everquests "grind" and Must-Group to level. Nameds drop a pretty good belt and necklace. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. There are only a small handful of places where you have to fight more than one mob if you don't want to. They tank for you, heal for you, or dps for you. You can manage your merc's appearance clothing via your persona window. Passive: Your merc will not attack anything. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. You will decimate all. That is how GMs check. But the real advantage is when you want to grind out AAs while also leveling from 65 to 80. If you have that key from earlier or a rogue to pick the lock, go inside that building. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. Below the bridge is a giant ice lake covered in spiders and slimes. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. Dismiss: Permanently get rid of this mercenary. This ability, when activated, transports you back to your starting city. Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. With a group of actual people, this place is awesome though. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). Keep clearing until you reach the bridges over water in the northern most area. Great post. Multiple mercs with heals, buffs, and DPS and you can soar through here. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. Look at my map in comparison to your map to see the location. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. If you'd like to see every single zone in the game that I have a guide for, head over to my Everquest Index Page. It is packed full of Erudites, undead, and gelatinous cubes. The key is the respawn time for the zone. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. Fourth, never underestimate buffs. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. Kill them all. There are three nameds you can kill here for a good variety of loot. At 20, open your map and begin trekking out toward the Stone Hive zone line. The south camp is the three rooms near the Nobles Causeway zone line. For an AFK camp, 100 AA a day isnt too bad. I normally just move a group through various mobs, killing everything. Mobs run on live side so ignore it. Lower HP, but hit hard. I will provide some quick ideas if that's not the direction you wanna go. If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. Pretty good for running if you botch pulls. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. Will continue editing as I play through on different characters. The number of mobs for straight grinding is also really impressive. 1; 2; Next. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. This means that you'll have to pay the re-hire charge to get your merc back. Erudin has some mobs that aren't kill on sight, so try not to kill them. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. As pay to play, you really don't break for AAs, just turn on autogrant and there you go. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. WHY PLAY LIVE? A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. A mercenary's icon will show their archetype and hailing them will tell you their class. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. Sadly neither zone is a hot zone. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. The north camp is the three rooms near Muramite Proving Grounds. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. It's the only level range I feel that you should be here to the exclusion of anywhere else. You must log in or register to reply here. Burn: Your merc will focus primarily on damage, always assisting the main assist. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. I look at AFK Mercing as if the . So finding a camp could be tough depending on your chosen servers population and the hour of day. The druid is a . It covers a lot of the basics you need to know. Q: What happens if I don't have the money to pay for my merc? Here are some suggestions as to how to use these areas to hit max level. Balanced: This stance is exactly how it sounds. HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). I will edit that stuff in. So make this the exception to my disdain of HA leveling. The mobs are glass cannons. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. In comparison to their equivalent in Underfoot, the mobs are vastly easier. Mercenaries are the answer to Everquests "grind" and Must-Group to level. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. Read More! Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. This place is almost nothing but undead. Be careful about how much you aggro as the prophet's do Complete Heal. Balanced: This stance is exactly how it sounds. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. They are essential to following this guide. Q: So wait a mercenary is allowed into an LDoN? I forget about that guy. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. The Simple and Rough sets will leave you well off. Get invisibility on a character who can rez or has a healer merc at least. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? To upgrade your mercenary you have to complete SoD progression lines. This guide has been updated in 2022 and is up to date with Visions of Vetrovia and the new 125 level cap! Once inside, just follow your map and keep heading back until mobs start getting close to your level. But since I listed Dalnir, I felt I would be remiss to list this place. When you first zone in, the closest mobs are farmers and tired farmers. I would recommend this place only if you have a group of actual people. EQNext (EverQuest Next or EQN) has been officially announced! Find Tyrinam and take the Reducing the Threat - Worgs quest. That is a great point. This guide is a solution to that problem. Your tank merc can solo any reds from levels 1-60. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. Gaesigs and Heligs on the water side come to mind on this. ). You will be murdering said spiders and slimes and other animals. Welcome to our Everquest 2 Leveling Guide! Q: How does shrouding effect my mercenary? Ah yes I always forget about this. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. Wall of Slaughter has repop time of 10 minutes and 40 seconds. Finally, heres the math on why I believe this guide has value. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. It's a matter of gear and group/box team composition. Posts: 1,338. I like to use to portal room for quick evacuation. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. The mobs are around level 28-29, so it's a lot of exp for your level. Rengar is an aggressive early jungler, with really good skirmish potential during early game, so you want to get as many opportunities to take over the game in the first 10 minutes of the game. Start off killing drakes, snakes, and spiders. At 53 start heading down into the middle of the zone. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. This is a list of all the / type commands which can be used in Everquest. i.e. Black Reaver included. For that space in between, look up how to acquire Tier 1 group armor from House of Thule. The higher the mercenaries confidence level the less chance he has of running away. You can stay here until you ding lvl 83. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? Go left from the giant hole in the ground after zone in until you get to a pond. Make sure you break the room and kill the first wave of mobs slowly. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. I have masochistic friends who swear by it though. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. When you suspend your mercenary the button will change to Unsuspend. Also his armor and weapons will get better as he levels up. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. The west is a mess and quickly drops away forcing you to gate out one way or another. Hitting Ctrl+R to walk is very good idea here. Q: How much better could a Mercenary possibly make leveling? Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. All the living creatures run, so you might be in trouble without a root or snare. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. You may finish them and have 30-45 minutes to wait. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. When you come back Re-summon him and he will be your level again. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. Set Hotkey: Set the current stance you have selected as a Hot Key. BACK TO ACTUAL ZONES THAT CHANGE!! The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. Don't ask me for how you do each HA. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. Coming from The Mines, start killing gnolls until 12. Stay at the entrance until you get to 80, then you can push into the north pathway. I played a cleric for 9 years until I finally left. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. Never a good idea to go fully afk. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. You can pull 3-4 at a time easily and pretty quickly kill them all, moving out toward the docked ships to get higher level guys. © Copyright 2008-2022 Almar's Guides. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. Watch out for the nameds. They don't hit excessively hard and are very good exp from 68-74. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. They can take a long time, but with a little research and experience you can get the times down on her missions as well. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. Only downside is that it's a hell of a run out to it. Press question mark to learn the rest of the keyboard shortcuts. You do have to be careful if Hardcore Heritage is going on cause this zone could be boosted up into the 70s-80s range if the event is ongoing. A: Yes they do! Each Stance has different focuses and allow the mercs to be more or less reactive. Here is a quick run down of everything. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. Best thing about this zone is the simplicity of getting to it. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. At 65 I like to head up to the second levels and kill the higher level guys there. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. Stance: You're allowed to set the stance that you want your mercenary to be. At around 91, head to the southern portion of the zone and start killing critters and ghosts. Posted on February 24, 2013 by Almost Gaming. After that you need to go back to the bottom right side of the map and start killing nobles and highborn.